
At the Halloween Game Day, we chose to play a game no one had played before. More so, we actually chose a game that fit the Halloween theme of the day; ZombieTown.
In ZombieTown, each player is trying to survive a sudden plague of Zombies coming from the center of town which just so happens to be a graveyard.
You start with a single home and a single gun (with only 3 bullets) The basic premise? Stay alive, collect more guns so you can, stay alive, find survivors to help you, stay alive, etc…
While each player can play independently, the rules do allow you to attack fellow players, take stuff from their homes, and even move zombies toward them each turn.
You win by collecting points. Points earned after the 10th round of play from the Zombies you killed, houses you own, survivors you collected, barricades you built, and guns you have.
The game is based on Twilight Creations other famous “Zombies” tile game and general play style is very similar, however, there are some key differences to note.
The largest complaint I had about “Zombies” was the length of the game and the sudden shift in play style once the helicopter tile is played. Add to this the very aggressive “screw the guy closest to winning” and the game frustrated more often then not and seemed ot last longer then needed.
ZombieTown corrects for this is a couple ways. First, the game is limited to 10 rounds (11 if you play a special card) so eventually it will end.
Players who get cocky, can get killed which means you are out of the game.
It about points, so no sudden “run for the escape” plays toward the end.
Less luck and more strategy can really pay off in this title.
I ranked the game pretty good (7 out of 10) but this before I realized there were many updates o the rules which balance out the game play more, so I am already looking to play again with the revised rules.
The game supports up to 6 players and lasts about 2-3 hours.
In ZombieTown, each player is trying to survive a sudden plague of Zombies coming from the center of town which just so happens to be a graveyard.
You start with a single home and a single gun (with only 3 bullets) The basic premise? Stay alive, collect more guns so you can, stay alive, find survivors to help you, stay alive, etc…
While each player can play independently, the rules do allow you to attack fellow players, take stuff from their homes, and even move zombies toward them each turn.
You win by collecting points. Points earned after the 10th round of play from the Zombies you killed, houses you own, survivors you collected, barricades you built, and guns you have.
The game is based on Twilight Creations other famous “Zombies” tile game and general play style is very similar, however, there are some key differences to note.
The largest complaint I had about “Zombies” was the length of the game and the sudden shift in play style once the helicopter tile is played. Add to this the very aggressive “screw the guy closest to winning” and the game frustrated more often then not and seemed ot last longer then needed.
ZombieTown corrects for this is a couple ways. First, the game is limited to 10 rounds (11 if you play a special card) so eventually it will end.
Players who get cocky, can get killed which means you are out of the game.
It about points, so no sudden “run for the escape” plays toward the end.
Less luck and more strategy can really pay off in this title.
I ranked the game pretty good (7 out of 10) but this before I realized there were many updates o the rules which balance out the game play more, so I am already looking to play again with the revised rules.
The game supports up to 6 players and lasts about 2-3 hours.
No comments:
Post a Comment