Monday, October 29, 2007

Halloween Party gets infused with Wits

So the Halloween party was a huge success. We had fewer people then we expected. It seems baby sitters are hard to come by on Holiday weekends (Who knew). Either way the party was a lot of fun and we even had some special guests with Zack and his wife Amanda stopping by.

In a twist of irony, the only downside was the insane amount of food I prepared but it all worked out in the end now that I have snacks for the next 3 weeks.

Even though the rule was no games, Tim brought Wits and Wagers by my request. At first when I suggested we play it some of the ladies gave me odd looks like I was trying to sneak in contraband or something. I suggested we play it once and if anyone did not like it, we could do something else. In the end we played 3 times and I absolutely love this game.

I am not a big fan of trivia games, but this game has added elements which made it really rock. Its really not about knowing the right answer, but betting on who you think has the right answer. For me it was more about playing the averages then trying to get the questions right every time. Basically everyone answers a trivia question secretly. Then all answers are revealed and placed in order on a game board. You then choose if you want to bet on 1 or 2 of the provided answers. The actual answer is revealed, and those closest to the correct answer make back money they bet on it. 7 questions total, and the game is over. The person with the most money wins.

It’s a fast game perfect for parties and brought some added fun to the night. We even talked Rachel (the anti-christ of strategy games) into trying out some new games next time we play. We will have to see if that was true or just the wine talking.

Welcome to Zombie Town


At the Halloween Game Day, we chose to play a game no one had played before. More so, we actually chose a game that fit the Halloween theme of the day; ZombieTown.

In ZombieTown, each player is trying to survive a sudden plague of Zombies coming from the center of town which just so happens to be a graveyard.

You start with a single home and a single gun (with only 3 bullets) The basic premise? Stay alive, collect more guns so you can, stay alive, find survivors to help you, stay alive, etc…

While each player can play independently, the rules do allow you to attack fellow players, take stuff from their homes, and even move zombies toward them each turn.

You win by collecting points. Points earned after the 10th round of play from the Zombies you killed, houses you own, survivors you collected, barricades you built, and guns you have.

The game is based on Twilight Creations other famous “Zombies” tile game and general play style is very similar, however, there are some key differences to note.

The largest complaint I had about “Zombies” was the length of the game and the sudden shift in play style once the helicopter tile is played. Add to this the very aggressive “screw the guy closest to winning” and the game frustrated more often then not and seemed ot last longer then needed.

ZombieTown corrects for this is a couple ways. First, the game is limited to 10 rounds (11 if you play a special card) so eventually it will end.

Players who get cocky, can get killed which means you are out of the game.
It about points, so no sudden “run for the escape” plays toward the end.

Less luck and more strategy can really pay off in this title.

I ranked the game pretty good (7 out of 10) but this before I realized there were many updates o the rules which balance out the game play more, so I am already looking to play again with the revised rules.

The game supports up to 6 players and lasts about 2-3 hours.

StarCraft is officially released in the US

The news hit just last week.

StarCraft, the highly anticipated new title from Fantasy Flight Games, has hit the US shores. The official release date is October 29th, but most game stores will not the title until mid November.

The game was showcased at 2007's GenCon convention, and amazingly met with mixed reviews. Fans of Fantasy Flight games seemed to enjoy the detailed and mixed mechanics of the game, while hard core fans of the Computer games it is loosely based on had fair remarks for the new title.

Regardless most folks are pretty excited about the title that has been on the Board Game Geek for almost 2 years eagerly awaiting a release date.

We are hoping to have our copy by the 31st, how cool would that be, and will hopefully have it on hand for RockCon this Saturday.